Welcome to my online portfolio.
I’m a 3D artist specializing in character and creature creation, and have been working in the industry since November 2006.
- High Poly Sculpting and modeling
- Low Poly game modeling
My software knowledge is for the following:
Autodesk Maya, Autodesk Softimage, Autodesk 3D Max, Zbrush, Mudbox, PhotoShop, Xnormal, ToolBag, Unreal Development Kit, HeroEngine , Headus UV Layout, Sculptris
I also have used:
- Newtek Lightwave, Silo, Adobe Premiere, Adobe Aftereffects