About Me

Welcome to my online portfolio.

I’m a 3D artist specializing in character and creature creation, and have been working in the industry since November 2006.
I am currently working as a Freelance artist specializing in:
  • High Poly Sculpting and modeling
  • Low Poly game modeling
  • Texturing
  • Rigging
My software knowledge is for the following:
  • Autodesk Maya, Autodesk Softimage, Zbrush, Mudbox, PhotoShop, Xnormal, ToolBag, Unreal Development Kit,  HeroEngine , Headus UV Layout, Sculptris
I also have used:
  • Newtek Lightwave, Silo, Adobe Premiere, Adobe Aftereffects