About Me

This is the giant from DAI which I was lucky enough to get to create.
This is the giant from DAI which I was lucky enough to get to create. High Poly, Low Poly, Textures, and rigging.

Welcome to my online portfolio.

I’m a 3D artist specializing in character and creature creation, and have been working in the industry since November 2006.
  • High Poly Sculpting and modeling
  • Low Poly game modeling
  • Texturing
  • Rigging
My software knowledge is for the following:
Autodesk Maya, Autodesk Softimage, Autodesk 3D Max, Zbrush, Mudbox, PhotoShop, Xnormal, ToolBag, Unreal Development Kit,  HeroEngine , Headus UV Layout, Sculptris
I also have used:
  • Newtek Lightwave, Silo, Adobe Premiere, Adobe Aftereffects